Combat

Warriors 2Combat: I prefer to make combat a little more random and deadly.

-Called Shot: = Special Damage only (appropriate to the weapon-type used), NOT an auto-crit. Called Shots can be attempted with a ranged or melee attack and with some spells. A PC must declare a called shot and succeed on a concentration check before his attack roll. Some feats do make called shots easier to attempt or do extra damage.

The DC for the concentration check is 10 + penalty of the called shot being attempted. For example, a -2 penalty to hit limbs by the attacker would require a DC of 12, whereas hitting the eyes might be a DC of 18 or more.

If an attacker threatens for a critical hit rolling to hit with a called shot it specifically affects the targeted area. (In other words, the roll for special damage effects is less randomized). If the attacker fumbles during a called shot he will provoke an attack of opportunity from the target even if he normally would not.

Examples:

Attacker has Sneak Attack, Precise Shot or Combat Reflexes, and has enemy flat footed: -2 to hit limbs, -4 to hit hands, -6 to hit head (or object) -8 to hit eyes or throat.

Attacker has Sneak Attack, Precise Shot or Combat Reflexes. : -3 to hit limbs, -5 to hit hands, -7 to hit head (or object) -9 to hit eyes or throat.

Attacker has ^ none of the benefits above: -6 to hit limbs, -8 to hit hands, -10 to hit head (or object), -12 to hit eyes or throat.

Massive Damage: = taking more then half your Max HP’s in damage in one hit (or 50 total damage, whichever is lower)... Higher level attackers (or an older monster) have a better chance of killing someone because of their experience in combat.

Save vs. Massive Damage = DMG dealt +1/2 character level/HD, or DC 20, whichever is lower. Failure to save vs. massive dmg results in one of three things… death from shock + bloodloss (failing the save by -10 or more), incapacitation from shock (failing the save by -5), or just shock. A character in shock can do nothing but a 5ft step and a minor action, each round, until they make the save. Anyone in shock will suffer bloodloss (internal or otherwise) at twice the normal rate…

Special Damage and Power Attack: This feat allows you to break bones with a bludgeoning weapon, impale with a peircing weapon or cut to the bone with a slashing weapon on a successful hit thereby doing special damage.YOU MUST HAVE A BAB of at least +5 and -5 FROM EACH ATTACK to receive the benefit of special damage. (The location of which is still randomized) A successful Power Attack does NOT count as an auto-crit. It only deals 5 extra damage + special damage effects. (That are also randomized)

Dead man

-Hit Location and typical special damage effects (unless I roll randomly otherwise)

Roll D20 to determine which body part. 1-3 Right Arm (cannot use weapon), 4-6 Left Arm (cannot use weapon), 7-9 Right Leg (half move), 10-12, Left Leg (half move), 13 Right hand (cannot hold item), 14 Left Hand (cannot hold item), 15-16 Gut (-1D3 Con) 17-18 Ribs (Punctured Lung, -1D6 Con) 20 Skull (Incapacitated)

Critical Hits: Confirmation role is required. I use a chart for crits.

Fumbles: Confirmation role is required. I use a chart for fumbles.

Instant Kills: Nat 20 on Critical Hit + Nat 20 confirmation role threatens Instant Kill. PC must then make a massive damage save to avoid death.

Kind of Dead or Really Dead? A character is not truly dead until they exceed their con score in negative hit points.

Combat

Crows on the Skulls scars_of_carma