Minions of Skellos

Skell Skell
  • Small-Size, Humanoid 1, Rogue 1
  • Abilities: Str 11, Dex 14, Con 8, Int 10, Wis 11, Cha 9 (+2 Dex, -2 Cha)
  • Hit Dice: 2d6
  • Initiative: +2
  • Speed: 30 ft. / 40 ft. (Fly)
  • Armor Class: 14 (+2 Dex, +2 Size)
  • Base Attack/Grapple: +1/+1
  • Attack: Beak +1 Melee (1d3) or Talons (1d3) or Short Sword +2 melee (1d4, 19-20×2) or Sap +1 Melee (1d4 non lethal) or Short Bow +3 ranged (1d4/x3)
  • Space/Reach: 5ft./ 5ft.
  • Special Attacks
  • Special Qualities: Great Ally, Low-Light Vision, Mimicry
  • Saves: Fort +1, Ref +2, Will +0
  • Skills Bluff +1, Climb +1, Hide +3, Jump -1, Move Silently +3 (+2 racial bonus on Hide and Move Silently)
  • Feats Weapon Focus (Short Bow)
  • Environment Acamea or Plane of Skellos
  • Organization Pair, or gang (3-6) or murder (7-12)
  • Challenge Rating: 1
  • Treasure: Standard
  • Alignment: Usually Neutral Evil
  • Advencement: By class
  • Level Adjustment: +0
  • Great Ally (Ex): Skells work exceptionally well together. When aided on a skill check or attack role they gain a +3 bonus. Furthermore, a Skell gets a +4 bonus on attacks against a flanked opponent.
  • Mimicry (Ex): Skells can perfectly mimic sounds, voices and accents. This does not enable a Skell to speak languages it can’t normally speak. To duplicated a specific voice the Skell makes a Bluff check.
WereRaven of Skellos
  • Large Size, Dire Lycanthrope, Fighter 1, Rogue 1
  • Abilities: Str 18, Dex 18, Con 10, Int 11, Wis, 11, Cha 9 (Str +6, Dex +6, Con -2, Cha -2)
  • Hit Dice: 4d8
  • Initiative: +2
  • Speed: 40 ft, Fly 50 ft.
  • Armor Class: 18 (+2 Dex, +4 Chain Shirt, +2 Hide)
  • Base Attack/Grapple: +4
  • Attack: Beak (1d8+6), Talons (1d8+4), Longsword (1d8+4 19-20×2) M.W. Composite Longbow (1d10+6×3)
  • Space/Reach: 5ft./5ft. (human) 5ft./10ft. (hybrid) 10ft./10ft. (Raven)
  • Special Attacks: Curse of Lycanthropy (Su): Anything wounded by a WereRaven of Skellos must succeed at a Fortitude save (DC 15) or contract lycanthropy and become a dire lycanthrope.
  • Special Qualities:
  • Animal Magnetism (Su); The dire lycanthrope emits a palpable aura of strength, ferocity and animal dominance. It gains a pack of animals who’s total HD equals its own. These creatures are the same species as the lycanthropes own or the dire equivalent. The animals in this pack obey the lycanthropes every command, even suicidal ones.
  • Damage Reduction: Dire Lycanthropes gain damage reduction 15/silver
  • Saves:
  • Skills:
  • Feats:
  • Environment: Acamea or Plane of Skellos
  • Organization: Solitary, Pair, gang or murder
  • Challenge Rating: 4
  • Treasure: Standard
  • Alignment: Usually Neutral Evil
  • Advancement: By Class
  • Level Adjustment: +2

DeathWing

Minions of Skellos

Crows on the Skulls scars_of_carma